Hey, again, I have a YouTube channel. Do you like DanTDM? Or Aphmau? Then I made a video in Strike Force Heroes 3! The video link below to watch them play (I played for them)!
This is an Introduction about them. It's also my first video I made
I told you people, Aphmau does look like this Medic below...
In my channel, I made Aphmau as the Unique Medic (Mayday)
So then again, subscribe to my YouTube channel!!!!!!!Read more >
Hey Guys! I know it's been a long time, and I do apologize for that. It's been a busy few months. I graduated from high school and am getting ready for college, which is a lot of work (textbooks, dorm stuff, new laptop (yay!)). Also, I haven't played SFH3 in months, so I'm a little out of touch with things. I would like to ramp up my presence on the wiki, which will include finishing the Weapons: Review series from ages ago. I think that's it, feel free to ask questions.
Until next time,
R2T9Read more >
Showing Heroes and Preferences
I wonder what you guys' setup and stuff. Here's my preferences.
Member 1/Captain: Wesley/Nathan (Engineer). Once I got Nathan to level 30, I use him as the player character instead.
Primary: Crazy Badger/Iron Curtain/Bennet's Doom
Secondary: Righteous Bizon/Hattori Hanzo
Nanomachines/healthy and drum mag/heavy load/foregrip
This setup is very effective for both Wesley and Nathan. With healthy/nanobots skill upgrade combined with healthy/nanomachines, you can have 3x faster health regenation plus healing every time. This is kinda overpowered. I can tank hits like a juggernaut while spitting a hailstorm of bullets or rockets.
CB/IC if you prefer assault rifles. Bennet's Doom if you prefer explosions. Righteous Bizon i…Read more >
In the Strike Force Heroes series, and almost every shooter game, there are certain "mechanics" that one may use to do various things in the game. They include dodging, fake pathing, kiting, awareness and manipulation of AI, basic firing and aiming and techniques used with different guns, as well as your play style.
"Why is this important? Why should I read this?" Well its not important at all and I don't why I'm doing this either, but your're here and I'm here so read on:).
It's simple right, just dodge the enemies bullets. Simple in theory, not so in practice. Say there's an sniper with Intervention. You're a Juggernaut. The moment you'll think you're in range, jump. That should create a large window to punish him for missing. Then …Read more >
Making a weapon fire 3 bullets per click, Burst Module is a powerful attachment for many weapons, but is useless with other weapons.
Strengths: Makes a weapon fire 3 projectiles per click, makes blades slice 3 times per click, especially destructive when used on Explosives.
Weaknesses: Reduces damage dealt by 35%, useless when used on Tavor or Popper (makes them 3-round-burst instead of 5), triples ammo expenditure, making it troublesome for Experimentals. Also troublesome when used on SMGs, Machine Guns.
When using Burst Module, it is important to choose the right weapon to be used on with Burst Module, because if you choose the wrong weapon then Burst Module would harm the weapon instead of improve the weapon.Read more >
This post is about a new blog series called Attachment Review. Posts in the Attachment Review series will focus on one weapon attachment at a time.
The blog posts in Attachment Review will be in the following format:
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So, hi to everyone here.
I'm just another guy who likes playing the game, and works on TV Tropes occasionally.
Also, I was the person doing all the rewriting for GlobeX and Strike Force Heroes recently. Apologies if I caused any trouble with my writing-I got really overexcited trying to connect everything together.Read more >
Welcome to the last of the Primary posts in the Weapons Review series! It has been a pleasure writing these, but we are by no means done. But enough talk. Onward!
Experimentals are weird...they're like Elementals 2.0. But I like them way more then elementals. Why? Read on:
The Ion Cannon isn't that bad for a starter weapon. Actually, I would go as far to say that it is a darn fine weapon. It behaves similarly to a shotgun: multiple tendril/pellet thingies, high damage, low range. Except it has a good RoF and better accuracy than a shotgun...and that fact that it can poison enemies. As starter weapons go, it is one of the best. As experimentals go, quite good. As weapons go...it's okay. The only main downside is range. Which is quite dismal.
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So if you want to play legit but you finished the story but there is still loads of stuff locked and you don't feel like spending a month to get everything that's in the game, I give you my save file which has literally everything in it for free.
- More than 500k money
- 15 level 30 heroes, all uniques unlocked
- 296 custom weapons
- All missions unlocked and won on insane
- All medals
So if you think the game is boring and slow and you can win anything, take the easy way and copy this file that has everything completed, everything unlocked into your SFH3 cache and experience the game how you are supposed to. Enjoy.
Get the file here.
If you don't know how to use the file, follow these steps …
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I have decided to create a new blog series. It will be 8 posts, each post focusing on a different class. I will cover traits, characteristics, weapons, and attachments.
I will shoot for two posts a week: one weapons review, one class review.
Make sure to vote in the poll for Custom or Secondaries. Stay safe out there, and see you next time.
R2T9Read more >
Hyrdrogen, Helium, Oxygen, Carbon, Phosphorous, Plutonium...sorry about that. Wrong elements. Anyway, I'm sure you're all wondering what I'm doing writing a blog on Thanksgiving. You see, I am thankful for the internet. All the world's information at my fingertips...and a place for us gaming nerds to do our thing. But...what am I not thankful for? The answer is...Elementals.
Elementals are insane. Literally a constant stream of stuff flying out of a weapon...and all they do are provide status effects. Poison, Fire, and three others I don't care about. Let's get this thing done.
I really like it. Sleek, smooth and fast. Wait, what? Oh. The weapon, not the car. Dang. A reference to the famous inventor, the Tesla shoots electricity. Sounds cool…
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So many people play this game but there are only like, 16 users in this wiki :PRead more >
Welcome to the 6th post in the Weapons Review series!! Grenades, grenades everywhere/Rockets flying through the air...like my song? Whatever. Let's get started.
Find me one person who doesn't like explosives? Anyone? Going once, going twice...? That's what I thought. Nothing beats the sight of an enemy blowing apart from an expertly fired rocket. (Maybe mint ice cream, but it's a toss up). .................................................................Anyway, let's get crackin'!
Possibly my favorite starter weapon in the game, the SMAWG is just epic. Seems to be the spiritual successor to the RPG of SFH2, only better. Capable of one hit kills, it doesn't lack in the power department. Only downside to this monster is the unguided rockets. S…
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SMGs are pretty powerful secondary weapons. Hence their name, they have high fire rate, but they have low accuracy and, like most other secondary weapons, have inferior range.
This submachine gun has good RoF and decent impact, but it is starter weapon. It can be replaced by more powerful weapons later on.
One of my favorite SMGs, the MTAR has a 3-round burst, making it have a lot of DPS.
I don't really like this SMG because it has low RoF, which is ironic for SMGs.
This weapon has extremely high fire rate, but also very little ammo. Try not to use it until you get closer to the enemy.
Much better than the Vector, because it has a lot of fire rate AND more ammo.Read more >
This blog post and the series of blog posts that are "Weapons Review Continued"-ish are a continuation of the original Weapons Review series. Of course, the "Weapons Review Continued" series are also inspired by the original one. The format of the posts are also inspired by the original Weapons Review posts.Read more >
Blades are Secondary Weapons that are really close-ranged. However, all blades can be used without limit. This makes up for its poor range.
The Katana can deflect projectiles and has high impact. The disadvantage is that it does not have much RoF, but that is only a minor disadvantage considering the high impact and the ability to kill an enemy with his/her weapon by deflecting the projectile back at him/her.
Unlike other Blades in the game, the Knife has high RoF, the highest RoF of all blades (second only to its custom version, the First Blood), which makes it pretty devastating.
The Axe has plenty of DPS and is the second-fastest blade in the game.
The Stun Baton can inflict status effects on enemies, but has low impact compared to other…
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They are powerful, futuristic weapons, most of them of which can inflict status effects.
Obviously the best non-custom Experimental you can ever get, Rail Gun is even better for sniping than any actual sniper rifles!
Ah, the Ion Cannon. Reminds me of the Malevolence's ion cannon from Star Wars: The Clone Wars. Ok, back to SFH3, the Ion Cannon isn't the best weapon, but it is a handy starter. It works like a shotgun and can poison enemies.
Hence its name, the Laser Cutter shoots lasers at the enemy. The Laser Cutter has very high fire rate, combined with the chance to ignite enemies, makes it a pretty powerful weapon.
Fires white, bouncing grenade things that do not explode. Weak impact, but it's projectiles move pretty quickly and has grea…
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Hello, my name is Deron (no s*it bro) my profile picture is from a meme which i've edit with microsoft paint and windows 8 photos and *insert text here*Read more >
Welcome to the fifth post in the Weapons: Review series! Today we will focus on... (scary music)... Machine guns...dun dun dun...
Machine Guns are sort of a cross between Rifles and Shotguns. Proof: Damage: Rifle, RoF: Rifle, Accuracy: Shotgun. Sold? Probably not. Ah well. Enough of this. On with the show!
The starter machine gun, the MK48 is certainly a capable weapon. It doesn't really stand out as a weapon, but it is good and reliable, capable of being used throughout the whole game. As machine guns, the MK48 is a good all around weapon. Yes, other machine guns are better, but the MK48 can certainly hold its own in combat. It really doesn't excel at anything, but it also doesn't really stink at anything either. A good, balanced weapon for…
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Welcome to the fourth post in the Weapons Review series! This post will be focusing on the world of...(scary music)...shotguns.
Usable by Ninjas and Juggernauts, shotguns are excellent close range weapons, weapons that requre you to get up close and personal with the enemy. Not for long though, because shotguns kill very quickly. Lets get this PARTY STARTED!!!
The first shotgun obtainable in the game, the R870 is a capable but average weapon. The R870 is average. Average damage, average accuracy, and an 8 round magazine. As shotguns go, the R870 is a good all around one. Now, in the world of shotguns, all around = close to mid range. No headshots halfway across the map. In fact, no headshots at all! I digress. The R870 is a capable weapon. Y…
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Welcome to the third post in this series! This post, obviously, will focus on snipers. Dun dun dun...
Who doesn't love headshoting someone from halfway across the map? Anybody? No? Going once, going twice... You get my point. Sniper rifles are AWESOME! Let's kick it off with my old favorite:
Just the name strikes fear into enemies' hearts. Well, maybe not in this game. The Intervention, unfortunately, got a huge nerf from its SFH2 levels. Now it is the starter sniper in the game, a fact that really ANNOYS ME!!! (Deep breaths). Okay. The Intervention is a good sniper rifle, but lacks the one shot kill capacity it excelled at in SFH2. (Why? I don't know). For a sniper, though, it has darn good accuracy (90-99), which is one of the highest in t…
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Duals are, obviously, two weapons available to two classes (Gunslinger and Ninja). They vary in appearance and use.
The first Dual available in the game, the BM9s are just dual pistols. They are an introduction to the world of Dual weapons. See them for what they are: starters. They are good balanced weapons, useful for almost any type of combat. However, I did not say effective in any type of combat. Since they are the first Dual weapon, they have average stats. They serve as an all around weapon, but as the game progresses, they lose their effectiveness and should be replaced with...
The Judges are dual revolvers, taking us back to the days of...cowboys? (More accurately, 2010). An excellent replacement for the BM9, the Judges have a simil…
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Welcome to the first post in the Weapons Revivew series! This post will focus on Rifles.
Rifles are, in general, the jack of all trades weapon in the game. Available to two classes (Medic and Engineer), they provide a balanced weapon to use in combat.
Available as the starter weapon in the game, the Honey Badger is a good all around weapon, capable of effective combat at any range. However, it is what it is: the starter. It is a good weapon in the beginning of the game, but as the game progresses, it loses its effectiveness. By no means am I saying it is a bad weapon, just that you should treat it as what it is: the starter. For those who like the playstyle of all around weapons, my recommendation is to upgrade to the AK12 ASAP. Speaking of …
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So I decided to make a series of blog posts reviewing the weapon types in the game. Each post will include:
And other things that I haven't decided on yet. Look out for the first post soon! :)Read more >